Unit 78: Digital Graphics for Computer Games
Assignment 2: Creating Concept Art for Computer Game Graphics
Client Brief:
"Come up with your own design brief, it should have at least 5 levels or rooms and one main character and several monsters to avoid."
Own Brief:
To give the protagonist a double jump and wall jump, it should also have at least one power-up and checkpoints. The art style would be Pixel Art and will be aimed at more experienced gamers (which would mainly include teenagers and adults) as I intend to make the game very challenging. The game should appeal to both genders
Concept Art
Protagonist:
The main character is a cube. The characters animations are of it wobbling around and hopping up and down. It will have a double jump and wall jump. I purposely made it genderless so that anyone can see him as how they want. The headphones are to make it stand out but other pieces of headgear and colours for the cube would be unlockable to customize the character.
Enemy:
Enemy:
The enemy is a red cube, I chose red as it represents danger. The enemy would move forward until it hits a wall, hitting a wall would make it change direction.They would be defeated by being jumped on. The character looks similar to meat boy from "Super Meat Boy" due to the colouring and the shape so the colour may change if this is a problem
Mood Board
I chose these pictures as they represent my game well as the game is a high speed platformer using shapes as characters
Mood Board
I chose these pictures as they represent my game well as the game is a high speed platformer using shapes as characters