Design Brief: A GCSE grade C Maths game with at least 5 levels
Customer:15-16 year old students of any gender who are studying GCSE maths
Sprites:
BrainBox/Player (Spr_Player)
This is the main character for my game,BrainBox, it is a brain encased in the cockpit of a flying metallic cube. The original design looked very bland so I decided to add a screen with a smiley face onto the cube to give it more detail.
Goal/Fake Goal (spr_goal/spr_fakegoal)
This is what the player has to interact with to answer the question. In each level there is 1 real goal and 3 fake goals that will each have an answer next to them. The right answer will be placed next to the real goal and the fake goals will all have wrong answers beside them, touching the wrong answer will restart the current level. The real and fake goals look exactly the same so you will only be able to find the right goal by answering the question correctly.
QuestionBlock (spr_question)
This is how the player will be given the question, once the block is touched a message will pop up on the screen which will tell you the question that you must answer. I made the sprite very colourful so that it would stand out from everything else on screen which would make the player want to investigate it which would teach them about how it works.
laser(spr_laser)
This laser would act as a barrier which can kill the player if they make contact with it. it would be deactivated by a button, enemies would be able to pass through the laser
lasercannons(spr_lasercannon_up/spr_lasercannon_down)
These objects act as ends to the laser beam and are purely cosmetic. There is a version facing up and a version facing down
Rooms
This is the first room, the question is: what is the mean of 3,2,3? the correct answer is 2.7. There are two enemies in this room so that the player has time to think about the answer. for the background I made a grey square with warning signs placed at regular intervals, this represents the theme of my game which is set in a high tech prison that you must escape from
Below is the second level, this level is harder than the first as it has 4 enemies instead of 2. The question is 5x0.5 and the answer is 2.5. For testing purposes I made each number on the keyboard teleport you to the corresponding level in order to skip more challenging levels when testing
The question in this room is what is the reciprocal of 3/4. the answer is 4/3. there are 4 enemies here to keep the difficulty hard but possible
this is the fourth room,the question is "what is the interior angle of an equilateral rectangle", the answer is 90 degrees and there are 4 enemies in the room
This is the last of the main rooms, the question is (−6)−(−7), the answer is 1
this room acts as an ending to the game. there is a button in the middle of the room which will clear the laser barriers. You must then collect the trophy which will give the player a congratulatory message and then end the game
Interactive objects
Lasers and Buttons: These lasers block the player and enemies, if an enemy touches them they will stick to it until it is turned off, if the player touches it they die. To turn off the laser you must find and press a button as shown in the picture.
Question Boxes: when touched they make a text box appear, this can be used to give instructions or in this case, tell you the question you need to answer. the question box can be used an infinite amount of times.
Feedback
Kori:"The Game was fun to play and had some unique qualities within it. I do like the overall design and function of the game. I would recommend next time to make the rooms bigger with less space to move around (Maze game) and to show clearly the answers for the questions."
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