Unit 78 Digital Graphics for Computer Games
Research
Artistic styles
Games use many different types of art styles to fit a theme,
These include:
·
Pixel Art- an intentionally pixelated look that
can be used to replicate retro games such as 8-bit and 16-bit games
·
Photorealism- A realistic art style that can be
used to create a lifelike experience within a game
·
Cell shaded- can be used to create a cartoony or
hand drawn look
·
Exaggerated – can be combined with other art
styles to create an over the top look
·
Abstract- Looks very different from the others,
uses either vivid or subtle colours
here I will be researching different art
styles
Sonic 2(Pixel Art)
Pixel art is used to create a retro theme as most retro
games where restricted to a pixelated look due to the older consoles’ limited
hardware. Some games intentionally look pixelated as it has become a very
popular art style
The
Legend of Zelda: The Wind Waker (Cell Shaded)
Cell Shading can be used to create a cartoony look or a hand
drawn look, the opposite of photorealism. A common modern example is
borderlands that looks like a comic with thick outlines helping to create that
unique effect.
GTA V (Photorealistic)
Photorealism is used to create a world that is immersive and
feels like a real world to the player, this can be used to make a lifelike
experience within a game
Xenoblade
Chronicles (Exaggurated)
Exaggerated art styles can be used along with almost any art
style, with cell shading it can be used to create an anime look or within a
photorealistic game it can be used to emphasize certain things such as in the batman games where the characters have
over exaggerated features like muscles, generally it makes things look less
realistic
Proteus (Abstract)
Abstract games are generally very different from the other
art styles and don’t appear to have much effort put into them, some tend to use
very vivid colours whilst others are more subtle
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