Unit 78 Digital Graphics for Computer Games
Pixel Art
Pixel Art
(Example of 3D sprites) |
Concept Art
Concept art is the
original idea for a weapon, character, vehicle or pretty much anything else in
a game. This will usually be a sketch that will then be later converted into a
Sprite or 3D model. An example of this is Yoshi as it was originally intended
to give Mario some kind of Dinosaur mount however it wasn’t originally possible
and so wasn’t added until later, as shown below he went through a couple of
designs before becoming the Yoshi we see Today
(As you can see Yoshi went through a couple of designs before deciding on a final design) |
Texture Art
Texture art is the
artwork that goes onto a 3D model to make it look like what it is supposed to
be, for example, a wooden crate with no textures looks like a cube with one
solid colour, you would need to create a wood texture to add onto the model to
make it look like it is wooden
(The Diagram above shows a crate without textures (left), some textures for wood (middle) and the crate with the textures added (right) |
Background
Graphics
Background graphics
are Graphics in a game that are not interactive and are just there to serve as
a background for the game. One example is Sonic 2 where in the picture below
you can see the main level which is just a grassy path but behind it is a
gigantic field of flowers which then goes into some hills that lead to an ocean
with many clouds behind it, this gives us the idea that this level takes place
on an island that is completely natural. The game would still be playable without
the background but it ruins the effect and makes the game look bad.
In-Game Interface
The in game interface is what gives you
important info during gameplay, it contains things such as health or ammo, the
example I used is Team Fortress 2 as the HUD (Heads up display) is very
important as in this game it shows health in the bottom left corner, ammo in
the bottom right corner, time limit at the top and the objective at the bottom in-between
the health and ammo
Print Media Art
Print media art
consists of anything that has been printed to promote the game, this could be
posters, box art, manuals and labels. The game I used as an example is Super Mario
64 as below you can see the box art and a poster that advertises the game to
build up excitement for the games release
(Poster advertising Super Mario 64) |
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