Tuesday, 12 January 2016

Music, FX and Legal consideration

Task 1: Music/FX Sources

1: Asset Store (https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=category:6)
2:Flash Kit
(http://www.flashkit.com/soundfx/)
3:FreeSound
(https://freesound.org/)
4: Produce your own
5: Youtube(Illegal)
6: Buy the rights to copyrighted music/ask permission

Task 2: Purpose of Gaming music
1:The Legend of Zelda: The Wind Waker
The OST for this game makes the player feel adventurous along with the sailing aspect of the game which relates to pirates in particular as they are a major part of this game.

2:Splatoon
 Splatoon's music is mostly rock music with a bit of pop music too which has a very energetic feel to it which goes well with the fast paced chaos of the main game. The music is also muffled when the player is swimming in their ink as a squid to give the illusion of depth to the ink.

3: Sonic 3 & Knuckles
The music in this game is generally fast paced, linking it to the overall theme of Sonic games,with some tracks that clearly had some inspiration from Michael Jackson as he worked on the music but refused to be credited. Most of the tracks in the game have remixes that play in the second "act" in each level.

Task 3: Legal Considerations
When using music and FX in a game you can only use royalty free assets unless you pay the companies that copyrighted the music you want to use, however obtaining a contract can be very expensive. If you use copyrighted assets without permission you can get sued which will cost even more money. Of Com are the top organisation and can pull almost anything from the media if a valid complaint is issued. ASA- code of conduct


Music programs
Garage Band(Mac)
Logic Pro(Mac)
Audacity- consumer
QBase- Pro
Abelton- pay
Audition(Consumer)

 Sound Forge(Consumer)
Soundation


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